3 – Seekers and Legacies
Author: Yarin Chronicler
Story
3 – Seekers and Legacies
Author: Yarin Chronicler
Seekers are extraordinary individuals blessed by the Everlasting with the power to perform great deeds that can change the world. No matter where they hail from, all seekers are individuals of exceptional will or at least unbreakable, sometimes fanatical, conviction. The four great nations of Selejia and all the city-states recognize the Seekers’ power, if not their authority. These political structures may treat Seekers as a symbol of hope, seeing the benefit in the new opportunities they offer, but all of them are also very wary of the Seekers. The ones chosen by the Legacies may be heroes to each faction, but they are also their own people, with their own ideas of how the world should work. And they wield the power necessary to make it so.
The Seekers are heroes to the common folk, natural leaders whose beliefs are made into reality by their Legacy Relics. It’s only natural that when these beliefs conflict with the status quo, Seekers become targets for retaliation. Each faction will try to gain total control of their Relic bearers or, failing that, get rid of them. This is how most Seekers find themselves in the Malediction. Retrieving Relics from the storm of chaos is of enormous value to any faction, and Seekers may stave away a dagger in their back for as long as they remain useful. Of course, the Malediction will eventually claim any soul that dares to walk its cursed paths, so the factions know that the Legacies will soon become available to more compliant users.
There is something to be said about the Seekers’ connections to their Legacies. All Relics are living things, they can grow more self-aware, wilful, and powerful under the right conditions. To become a Legacy a Relic must find a suitable wielder, one that is aligned with their unknowable goals. The Relics and their chosen bearers must accept each other, binding their souls together so that they become one being. When a bearer is slain, their soul is taken into the Relic, which then becomes a Legacy. That Legacy will eventually allow itself to be wielded by other like-minded individuals, each eventually becoming part of it. A Legacy can be the magical family sword, passed down through the generations, whispering in your ears the wisdom of your forefathers. It can also be a blood-red magical gem, carried by warlords, never inherited but taken from their wielders after they are slain in single combat. Such a Legacy would only have bloodlust and rage to share with its Seeker. As the Seekers change their Legacies, so do the Legacies change their Seekers. If these changes are for the better or worse, only their actions can reveal.
The Seekers and their Legacies hold the key to the future of Agnar, but know not what lies behind the gates, an era of peace and prosperity, or the doom promised by the Fall.